Gaming

Wes has worked on literally hundreds of roleplaying, card, and board game projects from a wide range of publishers. The following are just a few.

I wrote several player options for this in-depth exploration of demons, how to slay them, and the best ways to survive encounters against such vile foes.

Available at Amazon and Paizo.

 

 

 

 

 

 

 

“Seryzilian” – My contribution to this collection is a black dragon living in the swamps of northern Ustalav. Although he was first mentioned in Dragons Revisited, I gave her a Howard-esque swamp-cult tied into the mysterious region of Baallalota. This was also the first of the “Unleash” format of books, which I schemed up as a way to get more “encounter” sized semi-adventures out there. I may have also snuck my dragon and my favorite iconic onto the cover.

Available at Amazon and Paizo.

 

 

 

 

“Bestiary: Ostiarius” – The “succubus” of the kyton race, a Pinhead-like tempter capable of ferrying creatures to and from the most terrifying corners of the planes. Features a page of seductive kyton rhetoric.

Available at Amazon and Paizo.

 

 

 

 

 

The ultimate guide to the most powerful artifacts and magic items in the Pathfinder world, from the Axe of the Dwarvish Lords and the Book of the Damned to the Swords of Sins and Orbs of Dragonkind. Aside from the rules for these fantastically powerful relics, dozens of the Pathfinder world’s deepest secrets take form here, seeds for countless adventures to come.

Available at Amazon and Paizo.

 

 

 

 

“The Gray Maidens” – From their debut in my volume of the Curse of the Crimson Throne Adventure Path to their appearance on the back of the Pathfinder Core Rulebook, the all-woman band of deadly knights known as the Gray Maidens have been one of the mascot groups of the Pathfinder game. Although their order was largely shattered in Crimson Throne, a surviving band appears in this volume’s adventure. My article explores other surviving groups of Gray Maidens and opens doors for them to reappear and reestablish themselves elsewhere in Golarion—multiple threads which I and others picked up years later.

Available at Amazon and Paizo.

 

 

I contributed a bit on lands and races to this primer that presents the first exploration of the continent of Tian Xia, a vast realm found on the opposite side of the world of Golarion from the Inner Sea region. Inspired by the fascinating myths and rich histories of numerous Asian cultures and traditions, the Dragon Empires can be either an exotic destination for world-traveling heroes from the far side of the world, or they can be the foundation of an entirely new campaign.

Available at Amazon and Paizo.

 

 

 

 

“Foreword” — Some retrospect advice for how you might customize your Carrion Crown game and suggestions for RPG music to end the world with.

“Guilty Blood: Traitor’s Blade” – The sixth and final chapter six of the Guilty Blood Pathfinder’s Journal, wherein Laurel attempts regicide against a hundred-year-dead ruler.

“Bestiary” – Had a significant hand in putting together the variant gargoyles in this issue, as well as a new outsider race: the psychopomps. I always felt like true neutral outsiders were boring as heck, sitting at the crux of everything but participating in none of it. Psychopomps were my idea of how to personify the ultimate impartial force: death.

Available at Amazon and Paizo.

 

 

 

“Foreword” — Wherein I envy Neil Spicer for being able to write Carrion Crown’s vampire adventure and go on about RPG music for vamps.

“Caliphas” – Explore the capital of Ustalav, the Pathfinder RPG’s realm of gothic horror, in this unsettling gazetteer.

“Guilty Blood: Fateful Lot” – Part five of the Guilty Blood Pathfinder’s Journal, wherein Laurel attempts to steal a soul stealer.

Available at Amazon and Paizo.

 

 

 

 

“Foreword” — Where I talk Call of Cthulhu loved and (of course) lost and give recommendations for RPG music to lose your mind to.

“Guilty Blood: Relics” – Part Four of the Guilty Blood Pathfinder’s Journal, wherein Laurel meets Rarentz Troidais (see Pathfinder Tales: Bloodbound) and something less friends.

Available at Amazon and Paizo.

 

 

 

 

“Foreword” — That time when James Jacobs and I forgot what we were calling the new Adventure Path right before announcing it. I recommend RPG music for werewolves and zombies.

“Guilty Blood: The Lost Prince” – Part three of the Guilty Blood Pathfinder’s Journal, wherein Laurel learns that ghosts are rarely just random people.

Available at Amazon and Paizo.