Gaming

Wes has worked on literally hundreds of roleplaying, card, and board game projects from a wide range of publishers. The following are just a few.

In this, the first volume of the Hell’s Vengeance Adventure Path, the players take on the roles of scoundrels at the beginning of their nefarious careers. As the first Paizo Adventure Path that assumes the players are villains, I eagerly grabbed the opportunity to write the first volume to set the tone of the AP—though Senior Developer Rob McCreary’s elaborate master plan for the series scripted out the majority of the series’s beats. Still, I wanted to write this adventure (and the “Longacre” support article) to establish that an “evil campaign” and a full-on id-fest are not the same thing. As a result, I feel like the story ended up feeling something like a Western, with a group of scofflaws showing up in town and taking over the place. There’s something that I felt like worked with that, as classic Westerns have deplorable characters, but rarely devolve into true nightmares. If groups want that, they can bring it themselves and make it as dark as they want, but at the baseline, things stay at a pretty Deadwood level of depravity… if Deadwood had necromancy. The adventure also starts off in media res with an in-progress heist of sorts, which I know distressed some used to gradual ramp-ups and discussions of motivations. But it’s been gratifying to hear that most players have really enjoyed getting right into the action and being thrown into a teamwork situation despite being baddies. I also snuck another boy dryad into this one (see Pathfinder Origins #5)—one with a Hawaiian sounding name, which has also been an unexpected trend in 2016 (see Eclipse Phase: After the Fall). Really enjoying slipping gender-swapped versions of classic seductresses into things. We’ll see where that takes us.

Oh, and this was also the book where I learned about denatsates and found a place for them in Golarion. So good times!

Available at Amazon and Paizo.

“Mephistopheles” – My fourth deity article focusing on the eight archdevils of Hell. This one focuses on Mephistopheles, ruler of Caina, a being of genius and guile made from the flesh of the realm he now rules. A major player in this adventure’s events, Mephistopheles appears on the issue’s cover.

Available at Amazon and Paizo.

 

 

 

 

 

Scripted the initial list of monsters to be included in this collection, with a bent toward psychic creatures and urban legends. Specifically designed several creatures, including the celedon, caligni darkfolk, and, with Adam Daigle, the unsettling new outsider race, the sahkil.

Available at Amazon and Paizo.

 

 

 

 

 

“Mahathallah” – A deity article covering the church and worship of one of Hell’s most notorious residents, Mahathallah, Dowager of Illusions. This article reveals the demigod’s origins as a psychopomp, a suggestion of the fate she seeks to flee, and the drug-unlocked semi-realm in which her worships collaborate.

Available at Amazon and Paizo.

 

 

 

 

 

The Pelgrane crew was cool enough to let me research and write a few monsters for The Dracula Dossier, their Night’s Black Agents campaign that’s thick with spies and nightmares from Bram Stoker’s quintessential vampire tale. Specifically, Alraune, the cerneati, jenglots, Queen Tera, and the Solomonari are my contributions. The end result of the project—which includes the entirety of the novel Dracula annotated to reveal elements of a centuries-old conspiracy—is something that’s mostly awesome game, but also part doctoral thesis and glimpse into the minds of mad men.

Get the whole story about the Dracula Dossier on the Pelgrane Press site.

 

 

 

Learn more of Hell’s soul-searing secrets with my latest exploration of the Pit, Pathfinder Campaign Setting: Hell Unleashed. While not a direct sequel to Book of the Damned: Princes of Darkness, Hell Unleashed gave me the perfect opportunity to describe several new corners of Pathfinder’s realm of devils and the damned. While my co-author, Jerome Virnich covered a legion of iconic fiends, I got to delve into the demesne of the archdevil Furcas, details the lethal trials of the Hellknights, and reveal some of the biggest secrets of the infamous Book of the Damned. But one of the most amazing parts is the phenomenal cover by Remko Troost—there’s no way that pit fiend is going back to Hell alone.

The full product description and the perfect place to pick up Hell Unleashed can be found right here on Paizo.com. Additionally, here are 10 more secrets about Hell Unleashed that I wrote up for the Paizo blog.

Available at Amazon and Paizo.

Contributed the Elixir of Sex Shift and other spells and items. The text for the Elixir of Sex Shift can be read here.

Available at Amazon and Paizo.

 

 

 

 

 

 

“The River of Souls” – An overview of how souls progress from life, through the echelons of death, and, perhaps, one day back to life.

“Bestiary: Shabti” – A new player race, outsiders magically created to atone for royal sins. Easily one of my favorite races of the past few years—It’d absolutely play one!

Available at Amazon and Paizo.

 

 

 

 

 

An exquisite corpse of a dungeon created by 16 veteran adventure designers, the Emerald Spire is one of the largest and strangest dungeons in the Pathfinder world. I wrote level 11, the Magma Vault, a region inspired by the “fire level” common to so many video games—complete with disappearing, reappearing blocks over lava. This level also features the dungeon’s only dragons and, if the players are cagey, a chance to get their hands on a copy of The Book of the Damned. There’s also a special, leatherette edition of this book.

Available at Amazon and Paizo.

 

 

Scripted the initial list of monsters to be included in this collection, with a bent toward creatures from horror film and folklore. Also experimented with super high-level threats in this one. I specifically designed several creatures, including the kyton sancristan and shulsaga.

Available at Amazon and Paizo.