Gaming

Wes has worked on literally hundreds of roleplaying, card, and board game projects from a wide range of publishers. The following are just a few.

In what's nothing less than a dark dream come true, I'm blown away to have had the opportunity to write a Pathfinder tie-in to Hideyuki Kikuchi and Yoshitaka Amano's legendary Vampire Hunter D. The product provides an overview of D's dark fantasy world; a new Pathfinder RPG class, the Vampire Hunter; rules for making characters in the vein of D's adventures (including options for having a fiend possessed hand; a new type of vampire; and a short adventure that thematically ties into Stranger Comics's Message from Mars series.

Boundless thanks to Sarah Robinson for making the book look incredible, to Amanda Hamon Kunz for her signature superlative development work, to editors Judy Bauer, Chris Carey, Josh Vogt, Joe Pasini, and Jessica Price for making me not sound like a damned fool, and to Erik Mona, Scott McLean, and the crews at Unified Pictures and Stranger Comics for setting up the project and for having me along!

As an unabashed fan of Hideyuki Kikuchi’s work and Yoshitaka Amano’s art, this was an absolute honor to write—sharing a credits page with them is still sort of unbelievable. Over all, it really ended up being something special and I hope all you Vampire Hunter D: Message from Mars backers dig it!

 

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The Curse of the Crimson Throne has returned! This definitive edition of Pathfinder's second and perhaps most popular Adventure Path collects all six original adventures, updates them to the current edition of the Pathfinder Roleplaying Game, adds ton of supplemental content, and packs in even more adventure!

I'm particularly excited about this collection as it features one of my favorite adventures that I've written, "Seven Days to the Grave." If you're not familiar, in Seven Days to the Grave, your heroes must combat a particularly insidious foe: a city-wide plague. Your actions will directly affect how long the plague flourishes, how it's combated, where it spreads, and ultimately how many innocents will fall. It's also the adventure that introduced the iron-masked Gray Maidens to the Pathfinder world, as well as one of my pet characters, Ramoska Arkminos—a nosferatu alchemist seeking the cure for vampirism. If you're the sort who always thought that Poe's "The Masque of the Red Death: would make a great RPG adventure, or who wonders how you could possibly have a plague in a world with magical healing, "Seven Days to the Grave" is right up your alley.

And that just one of the six adventures in this 480-page campaign behemoth where you'll break up crime rings, uncover a cabal of bizarre shapechangers, discover the secrets of an ancient dragon warlord, and pit your might against the magic of an ancient arcane tyrant. Curse of the Crimson Throne is Pathfinder at it's best, and now it's better than ever!

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As of E3 I can publicly say that I'm doing writing on State of Decay 2, the sequel to Undead Labs's expansive, open-world zombie horror game, State of Decay. I can't say much more than that for now, but I'm working with some incredible folks and having a blast creating some seriously cool (and @#$%ed-up) material.

State of Decay 2 is slated to release on PC and Xbox in 2017.

You can check out more about the game on the State of Decay 2 site.

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My newest adventure and most recent return to Ustalav—my dark fantasy vacation spot—hits this month: In Search of Sanity. The debut volume of the Strange Aeons Adventure Path, this series promises all manner of cosmically horrible menaces and sanity rending tentacles. While the main premise of the series is "Lovecraft... but in PATHFINDER!" I tried to make sure that the first volume featured more than just your billionth, warmed-over representation of this or that unspeakable indescribable. So, I worked in two elements that regularly send me hiding behind my closet hamper: asylums and fakelore/creepypasta. This is my biggest asylum adventure since Goodman Games's Cage of Delirium, so it was great to loop back to that territory with a decade's worth of more research and better judgement. There's also a there but not there, dream-stalking menace that purposefully draws from stories like the Blair Witch Project, Slenderman lore, and similar stories about totally-real not-real legends. Oh, and there's some creepy mists for folks who like horror bordered in by creepy mists.

This is also Adam Daigle's first time at the helm of an Adventure Path and he's doing amazing work—and is certainly a fantastic job making me look good here. So, if you're digging the series, be sure to let him know!

Overall, folks seem to digging the Strange Aeons kick-off, which is lovely! Hopefully that has more to do with a fun adventure (surf a blood wave, give a ghoul a shower, poke a worm) than blind Lovecraft worship, but we'll see in the coming weeks. I think the adventure's pretty fun and provides lots of potential to creep players out. I also strove to put plenty in there for those who ambivalent to the number of tentacles and pulp references in their horror. So, even if you're not a giant Lovecraftie, check it out!

You can pick up In Search of Sanity right here! Also, if you'd like to hear me talk a bit more about some of my choices for starting the AP, you can read about those on my Tumblr here.

 

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I was fortunate enough to be invited to contribute a creepy new haunt to the first expansion to one of my favorite board games, Betrayal at House on the Hill. I can’t talk about my little corner of the game yet, but I’m excit-onored to work with a team that includes such incredible folks as Gaby Weidling, Liz Spain, Marie Poole, Chad Brown, Mike Selinker, Anita Sarkeesian, Zoe Quinn, Pendleton Ward, and more brilliant designers than you could shake TWOs ticks at (full list of amaze here). There are 50 new haunts in this hefty box, with 20 new rooms and an entire new “type” of floor. So, if you’re looking to completely refresh your Betrayal experience after all these years, you don’t have to wait much longer.

Check out the Avalon Hill website for more details on Widow’s Walk. Bonus - it is now available for pre-order on Amazon!

 

 

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After years of them being favorites among Pathfinder readers, the Hellknights finally receive a mighty, rules-thick tome! Within, you’ll discover the histories, philosophies, methods, and maxims of the major Hellknight orders, as well as their lesser peers. Pathfinder players will also find dozens of new archetypes, feats, spells, magic items, pieces of equipment, traits, and more, providing numerous routes to make their perfect merciless enforcers of absolute order. Amazing art also depicts each order’s distinctive suit of armor and lethal lictor—the leader of the organization.

The Hellknights have been one of my favorite parts of the Pathfinder world since I first name dropped them in the Player’s Guide to the Rise of the Runelords Adventure Path—perhaps incongruously in the “Paladin” section. While this relentless organization has certainly moved away from their holy crusader roots, their obsession with order remains ever strong. It’s been sort of cathartic to finally get all my thoughts about these lawbringers down in ink and I can’t wait to hear what people think about all the new ways to bring the ironclad fist of order to their campaigns!

Available at Amazon and Paizo.

 

 

“Geryon” – My sixth deity article focusing on the eight archdevils of Hell. Before writing this, Geryon might have been my least favorite of Hell’s overlords. I went on something of a tear writing an elaborate history for it and now this truly unique being holds a much higher place in my infernal esteem. Not a devil, not an asura, not a kyton, Geryon is them all and nothing like anything of them, claiming its place as a true immortal heresy.

Available at Amazon and Paizo.

 

 

 

“Geryon” – My sixth deity article focusing on the eight archdevils of Hell. Before writing this, Geryon might have been my least favorite of Hell’s overlords. I went on something of a tear writing an elaborate history for it and now this truly unique being holds a much higher place in my infernal esteem. Not a devil, not an asura, not a kyton, Geryon is them all and nothing like anything of them, claiming its place as a true immortal heresy.

Available at Amazon and Paizo.

 

 

 

The better half to two-thirds of this was written by Amanda Hamon-Kunz. I got to tag along though, collaborate on the outline, write the first section, and draw a pretty snazzy map. This is the first Pathfinder Society Scenario I’ve worked on and it’s for levels 12–15. Spoiler: John Carpenter’s Prince of Darkness was a major inspiration.

Available at Paizo.

 

 

 

 

This month’s volume of Pathfinder Adventure Path features two new articles from me, both on appropriately infernal topics.

“Moloch” – My fifth deity article focusing on the eight archdevils of Hell. This time around the focus is on Moloch, the General of Hell and lord of Hellfire. In addition to details about the most martial of the archdevils’ faiths, we also get rules for the massive execution devices known as molechs and the archdevil’s holy text in its entirety.

“Roads to Hell” – In this article we learn not just about various portals leading from the Inner Sea Region to Hell, but about the various types of portals (including the new soul gates) and whole new ways to interact with such routes. If you’re a fan of the old Planescape campaign setting, you're not going to want to miss what some might interpret as useful groundwork for future planar schemes.

Available at Amazon and Paizo.